Quiet candy wrappers.
Same goes for chip bags, candy bars, granola bars, etc.Â
Need packaging that is silent.Â
Hate crinkle crankle noise.Â
Beware of God
Hang on side gates and wherever (ie. religious institutions).
Filed under Inventions | Comments (152)Sprint EVO 4G poor battery life – FIXED
There, I fixed it.
MintyBoost(2.0) kit + MightyMintyBoost kit + Cinnamon Altoids Tin + forethought and execution.
Filed under Inventions | Comments (34)T-Shirt idea – The Earth made me
The EARTH made me
who I am today
It’s not easy being a white man in the U.S.
Easier, but not easy.
Filed under Inventions | Comment (1)The world’s most heart-breaking phrase
“I’ve been thinking about getting back into _______ .”
Usually followed by, “I just need ________ .”
Examples:
“I’ve been thinking about getting back into art. I just need some supplies.”
“I’ve been thinking about getting back into eating healthy. I just need to go to the farmer’s market.”
“I’ve been thinking about getting back into guitar. I just need to get my amp out of storage.”
“I’ve been thinking about getting back into writing. I just need to come up with a good idea.”
“I’ve been thinking about getting back into fitness. I just need to get some new running shoes.”
Filed under Inventions | Comment (1)3DS Max script: annotate your tapes, make friends
Made this for work and actually used it a few times.
Displays tape-length information in the viewport.
Effects all tapes currently visible. Displays the user defined tape length at the base of the tape and the distance to the target at the target. Updates in real-time.
The script can be downloaded from scriptspot
Filed under Inventions | Comment (1)An additional rating option in Netflix
** I just stumbled on this unfinished entry from many months ago. It’s unclear what it was all about, but it’s kind of funny just the way it is? **
Sometimes while viewing a DVD you may find yourself in a state of negative-enthusiasm. The appropriate response to this situation is to terminate the viewing experience.
** update 2: “UNWATCHABLE” should be the new rating option. Meaning you tried to watch it but couldn’t stick it out. Turning a movie off after 10 minutes and rating it as “HATED IT” is uninformative, because technically you only hated 10 minutes of it. You might have loved the end, and then would’ve given the entire film 3 stars, but you bailed, or I bailed, and now the overall rating average of that movie is skewed. **
Filed under Inventions | Comment (1)Ball point pens are everywhere, but nowhere.
Filed under Inventions | Comment (0)Peanut Butter and Jelly Sandwich Bread
Wax paper (not shown) sits between each jelly/bread layer to avoid soggy conditions.
(The whole loaf is PB&J’s. I just didn’t draw them all.)
Filed under Inventions | Comments (6)Sideshow Characters
Some sideshow freaks that could have an adventure together. The bottom 4 were contributed by a person who is not me. Submit a comment if you’ve got a good idea for a sideshow freak. There are no rules.
Direct link to the Google spreadsheet since it’s all cramped here.
Filed under Inventions | Comment (0)3DS Max / Mental Ray animated opacity tutorial
If that title is gibberish, move along.
The tutorial describes an effective way to get around Mental Ray’s lack of support for 3DS Max’s “visibility” object property. This is a huge problem (for me, anyway, because I need it like every day). Sadly, doing many things in 3DS Max is painful and it must be beat it into submission to do even the simplest tasks. The fact that this rather involved tutorial had to be written is heart breaking if you think about it.
Animating the transparency of groups of objects in 3DS Max (using the Mental Ray renderer)
Other concepts covered in the tutorial:
Assigning Material ID’s to objects
Compound Multi-sub-object/Blend (what?!) materials
Custom Attributes (like sliders)
Wiring attributes together
Adding Bezier Float controllers to properties/nodes that are not keyframeable by default (<-- that you have to do this is nuts, too!)
Suggestions/Comments are good, too.
This tutorial is also posted in CGSociety.